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Avatars Courses
Certification in the Talent Network
This course verifies the next competences in Talent Network
Basic handling of Unreal Engine
Capacity of composition of virtual environment
Introduction
Measuring the effectiveness of marketing and sales efforts is key if you want to establish a correct business strategy. For years, digital marketing has revolutionized the market, generating new business opportunities at more affordable prices than traditional marketing.
Study the users behavior is fudamental to be able to design efective and profitable actions. In the digital world the only way to know the users behavior is through the data
Web analytics is one of the skills with the highest demand today. The search for professionals capable of optimizing and improving the results of the sites.
Competences
The general objective of the Google Analytics I Workshop is to introduce the student to the measurement tool. The aim of this workshop is to familiarize the student with the basic concepts and notions for configuring campaign tracking, such as implementing a tracking code or configuring data filters. During this workshop you will learn to interpret basic audience, acquisition and behavior reports, obtaining an overview of the process.
The design of the studies has supposed the definition of the general and specific competences that the student body must acquire with the workshop. The design has been governed by principles of integral conception of teaching and its teaching offer has been planned in a way that facilitates student learning. Likewise, its curricular organization meets interdisciplinary criteria, with the purpose that the student acquires the knowledge and competences of his specialization, as a manager in the professional field that corresponds within the specific sector that concerns us.
BC1. Understand the structure and interaction possibilities of metaverses and apply theoretical knowledge for the creation of photorealistic metaverses.
GC1. Use photogrammetry to create virtual twins and hyper-realistic avatars.
SC1. Create environments of great visual realism and spatial coherence.
SC2. Apply materials and textures correctly to the elements of a virtual environment.
SC3. Create interactions between metahuman avatars and other elements of virtual environments.
0€
Dates
Soon more information
Duration
60 hours
Schedule
Unreal: Monday to Friday, 12:00 – 14:00 (in-person)
Requisites
Be registered as a job seeker in the Canary Islands Employment Service.
Being part of one of the following groups: unemployed, long-term unemployed, women or employees over 55 years of age.
Face-to-face
10 hours in-person + 50 hours online.
Certificate
2,40 ECTS ULPGC
Financed by








Goals to achieve
- Acquire theoretical knowledge about metaverses and their structure.
- Learn to create photorealistic metaverses using photogrammetry.
- Learn how to create virtual twins and hyper-realistic avatars.
- Develop practical skills for creating metaverses.
- Acquire necessary skills to join a company in the sector.
Dynamics
The course will be developed through explanations and demonstrations in the classroom, resolution of doubts and proposals for classroom exercises and compulsory activities outside the classroom. Additional tutorials and extended times will be provided for the delivery of activities for students who need it.
Table of contents
Introduction to metaverses and their structure.
Creation of virtual twins and hyper-realistic avatars.
Creation of photorealistic metaverses.
Practical skills for creating metaverses.
Incorporation in a company in the sector.
Evaluation of the acquired competences.
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Idioma
English